We want to give a big thank you to PotatoePet, one of our awesome community members for the help. Ultimately, Haven and other games like it occupy a unique niche AAA titles often fail to reach: the genre of video games that emphasize teamwork and relationships over violence and a quest for power.Translations and LocalizationThanks to the additional help from our Sun Haven Discord community, we’re ready to introduce translations to Sun Haven! Players will now be able to change their language in the settings menu to the following languages: English, German, French, Spanish, Italian, Chinese, Korean, Japanese, Russian, Dutch, Danish, Portuguese, Traditional Chinese, Ukrainian, Turkish, Polish! Unlike with other RPGs, there aren't as many complex mechanics or convoluted plot elements to master. Furthermore, Haven's emphasis on non-stressful, easy-to-pickup gameplay makes it easy for a friend, partner, or family member to pick up a controller and join a play session on short notice. For starters, the story of a group of fugitive lovers working together to survive in a new land is the perfect narrative vehicle for co-op mechanics. The intuitive, streamlined gameplay and narrative of Haven meshes perfectly with its co-op mechanics for several good reasons. The split-screen/online co-op portions of Haven's gameplay are furthermore designed to have as few moving parts as possible: all a player has to do is grab a controller and press a button to join another player's session. Wherever possible, developers have tried to eliminate displays of numerals and digits in favor of visual cues Flow ( the equivalent of mana) is represented by the size and sheen of a flickering ball icon, while character health is represented by the glowing field around each main character and the degree to which they limp and clutch their sides. One of the biggest draws of Haven, arguably, is how it takes a step back from the current computer RPG trend towards complex interfaces with lots of different numbers and meters. This theme of freedom and escape from restrictions strongly underlies Haven's gameplay – both its open-world exploration and lack of potentially frustrating features. Why they're fleeing is currently unclear: are they a modern-day Romeo and Juliet, escape from rival families/factions who disapproved of their union? Or are they dissidents from an authoritarian society that forbids romances like theirs? Either way, lines of dialogue exchanged between Kay (the guy) and Yu (the girl) emphasizes their fear of being found and forced apart, plus their love of their newfound freedom. The plot of Haven centers around a pair of lovers, a dark-haired man and white-haired woman who flee from civilization to start life anew on a wild, untamed alien world. Related: Journey - Is The Second Player A Real Person? Additionally, the turn-based combat, crafting sequences, and dialogue cutscenes are all designed to accommodate co-op play, letting 1 or 2 players work together and share in the gameplay experience through split-screen or online play. All the gameplay videos released by The Game Bakers to date show the protagonists of Haven flying over a beautiful wilderness with hi-tech jet boots that cause fields of grass to bloom in their wake. In this case, though, comparing Journey to the upcoming RPG Haven is rather on-point. It's very easy to compare any high-concept indie game about exploration, mobility, and teamwork to Journey, the cult-classic about mysterious pilgrims wandering through a desert of beautiful ruins.
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